GabellaWoW Forever Guide

Warrior Leveling 1–60

Updated

Warrior is the slowest class to level: about 12% longer than average. Forever makes that much easier to fix: Protection with a shield got more Rage and damage, and Victory Rush heals after every kill.

Spec: Protection · Talents 10–60 · Beta data

Which spec to level

Level Protection. Icy Veins and Mobalytics call it the best Warrior leveling spec in Forever: Revenge hits harder than in Classic, the tree’s talents give Rage on blocks, and the shield cuts incoming damage, so you hardly need to rest between fights. Protection holds several enemies at once and tanks dungeons without a respec.

The sources disagree. Warcraft Tavern says Warriors traditionally level as Arms and counts all three trees as workable. Method recommends Arms with a two-hander for a duo or trio, and Protection for solo. Icy Veins allows Fury later, once the key talents are in and you have two good weapons.

SpecWhen to take itDownside
ProtectionSolo and dungeons, the whole way to 60Shield Block only from level 16; before that Revenge procs rarely
ArmsA group or a duo with a healerMore rest between fights
FuryAfter 30–40, once you have Flurry and BloodthirstTwo weapons; you have to train the skill of both

Talents by level

Icy Veins order for Protection (updated Oct 21). The beta confirms it up to level 30. Levels 31–60 are closed on the beta: this is the source’s plan for Forever talents, and we will check it on live after Nov 4.

LevelsTalentPoints
10–14Shield Specialization5
15–17Improved Revenge3
18–19Improved Thunder Clap2
20–21Master of Defense2
22Improved Thunder Clap3/3
23Last Stand1
24Defiance1
25Vanguard1
26–28Improved Sunder Armor3
29Defiance2
30–32Focused Rage3
33Concussion Blow1
34Defiance3/3
35–39Bastion5
40Shield Slam1
41–45Cruelty5
46–50Lingering Rage5
51Piercing Howl1
52–55Unbridled Wrath4
56Raging Blows1
57–60Enrage4

TipMobalytics starts differently: before level 16, Improved Rend 3/3 and Cruelty 3/5, then at 16, once Shield Block arrives, a respec into Protection. The Legacy Talented perk gives talents up to 5 levels earlier: the order is the same, just shift the levels.

Abilities and trainer

Visit the trainer every two levels: new ability ranks matter more than armor, especially Battle Shout, Rend and Revenge. Level a new weapon type on weak enemies first: with low skill you miss.

LevelWhat to takeWhy
4Charge, RendOpen a fight with Rage, and a bleed
8HamstringSlow a fleeing enemy
10Defensive Stance, Taunt, Sunder Armor, BloodrageThe Protection stance, and Rage outside combat
12Overpower, Shield BashA strike after a dodge, an interrupt
14Revenge, Demoralizing ShoutThe main Protection strike
16Shield BlockMakes Revenge available all the time
20Victory Rush, Cleave, Retaliation; polearms from the weapon trainerA heal after a kill, damage to several targets
24ExecuteFinishing off
30Berserker Stance (quest), InterceptThe third stance
36WhirlwindArea damage
40Plate, mounts, dual specializationArmor and a second set of talents
  1. 1
    Before the fight

    Battle Shout; Bloodrage between enemies so you don’t waste Rage.

  2. 2
    Opening

    Charge; with Vanguard the charge works in Defensive Stance too.

  3. 3
    In the fight

    Shield Block before an enemy strike, Revenge on every proc, Rend, Sunder Armor 2–3 times; against two or more enemies, Thunder Clap and Demoralizing Shout.

  4. 4
    After

    Victory Rush if your health isn’t full; save leftover Rage for the next enemy.

In a dungeon, threat matters more than saving resources: Revenge, Sunder Armor up to 5 stacks on a boss, Thunder Clap on the group, Taunt when you lose a target. According to Mobalytics (Oct 18), Demoralizing Shout generated no threat on the beta because of a bug: don’t open a pull with it. Use Heroic Strike and Cleave only with spare Rage: the strike gives no Rage for the auto-attack.

Solo, duo, group

Pull one enemy at a time. Take several enemies one by one and slow the rest (Hamstring). Keep bandages (First Aid), food and healing potions: Victory Rush heals only after a kill. Protection has a harder time against casters and elementals.

Stats and gear

A Warrior’s damage comes almost entirely from the weapon, so a new weapon matters more than any armor (Method). For Protection, Mobalytics puts Strength first (2 attack power per point), then Agility (crit) and Stamina for dungeons; Spirit speeds up health regeneration, but Protection needs it less than Arms does. A fast one-hander beats a slow one: Revenge and Shield Slam don’t depend on weapon damage.

Professions: Mining and Blacksmithing for sharpening stones and gear; Skinning brings money and a stool at camp (+2% crit). Class pairings and camp objects are in the professions guide.

How Forever differs from Classic

WhatIn Forever
RageBased on weapon speed, not damage. Crits give 100% more Rage (it was 75%).
Victory RushAvailable from level 20: 10% of health after a kill, 30 sec cooldown, usable within 20 sec. It did not exist in Classic.
Thunder ClapWorks in Defensive Stance, and its improvement moved to the Protection tree.
RendScales with attack power and, like Sunder Armor, immediately ties the enemy to you.
Battle ShoutThe improvement became baseline; no talent needed.
New talentsVanguard, Master of Defense, Gore Drinker, Bloodthrill: not in Classic.
Dual specializationFrom level 40 at the trainer.

Questions

What is the best spec for leveling a Warrior in WoW Forever?

Protection: Icy Veins and Mobalytics recommend it. Warcraft Tavern and Method allow Arms, especially in a group.

Why does the Warrior level slowly?

It has almost no self-healing or control and depends on its weapon. In Forever, Victory Rush and the Protection talents soften that, but by LFCarry’s estimate the Warrior is still about 12% slower than average.

Do I need a shield for leveling?

For Protection, yes: Shield Block gives a steady Revenge. Mobalytics recommends a fast one-handed weapon: Revenge and Shield Slam don’t depend on weapon damage.

When should I take Fury?

Not before level 30–40, when you have Flurry, Bloodthirst (40) and two good weapons. Before that, Fury is slower than Protection (Icy Veins).

Can I keep two talent sets?

Yes, dual specialization opens at level 40. Handy: Protection for dungeons, the second set for solo or PvP.

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